Characters of The Legend of Zelda
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This is a list of notable and recurring fictional characters from The Legend of Zelda series of video games developed by Nintendo. The Legend of Zelda[a] is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and Grezzo. The series' gameplay incorporates elements of action, adventure and puzzle-solving games.
The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the series' principal antagonist; however, other settings and antagonists have appeared in several games. The plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles.
Since the original The Legend of Zelda's release in 1986, the series has expanded to include 19 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989. Individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 80 million copies as of 2017; many of its games are considered by critics and fans alike to be among the greatest video games of all time.
- 1 Overview
- 2 Protagonists
- 3 Antagonists
- 4 Supporting characters
- 5 Recurring characters
- 6 Notes
- 7 References
= Does Not Appear
- A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced.
- A Main indicates a character had a starring role in th eproperty.
- A Recurring indicates the character appeared in two or more times within the property.
- A Guest indicates the character appeared once in the property.
Link is a Hylian youth who characteristically wears a green tunic and pointed cap. He has pointed ears and the Triforce symbol on his left hand. Each incarnation of Link is humble, hard-working, brave, and therefore worthy to bear the Triforce of Courage. The various Links each have a special title, such as "Hero of Time" in Ocarina of Time, "Hero of the Winds" in The Wind Waker, or "Hero Chosen by the Gods" in Twilight Princess. Link is typically left-handed, with a few exceptions. In the Wii version of Twilight Princess, Link is right-handed due to the "mirroring" used to accommodate the right-handed control scheme, which flips the entire game world's layout from that of its Nintendo GameCube counterpart. Link is also right-handed in the titles Skyward Sword and Breath of the Wild. In Ocarina of Time Master Quest, the game is also mirrored and Link is right-handed.
Link does not normally speak; he usually makes grunting or yelling noises instead of using words and has a companion who speaks for him. One exception is The Wind Waker where he says "Come on!" to make other characters or objects follow him. Link does speak in the cartoon series and the CD-i games produced by Philips, but these are not considered canonical with respect to the principal series.[according to whom?]
Princess Zelda is Hyrule's princess and the guardian of the Triforce of Wisdom. While most titles require Link to save Zelda from Ganon, she is sometimes shown to be capable in battle, using magical powers and weapons, such as Light Arrows, to aid Link. With the exception of the CD-i games, she was not playable in the series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda occasionally has aliases and alter egos, including Sheik in Ocarina of Time and Tetra in The Wind Waker and Phantom Hourglass.
Ganon (known as Ganondorf Dragmire in his human form) is the series' main villain. He serves as the final boss of most games.
In the games, Ganondorf is the leader of the desert-dwelling Gerudo race and Link’s evil archenemy. His specific motives vary from game to game, but most often include kidnapping Princess Zelda and seeking the Triforce, a magic relic that gives the holder ultimate power, in order to achieve dominion over the kingdom of Hyrule.
In many games, he already possesses or acquires a portion of the Triforce called the Triforce of Power, leading him to seek the Triforce of Wisdom and the Triforce of Courage, held by Zelda and Link respectively. In Ocarina of Time, he uses the child Link, who has possession of the Master Sword, to grab the Triforce. Since Ganondorf's heart is only in balance to the Triforce of Power, it breaks in three - Power given to Ganondorf, Courage given to Link (who was in a seven-year unconscious state at the time), and Wisdom to Zelda (who has gone into hiding as Sheik). In order to possess all three, Ganon must vanquish the other two.
Unlike most other characters, Ganon is the same version of his character in every game with the exception of Four Swords Adventures where he is Ganon's reincarnation. He is also the physical personification of the Demon King Demise's hatred and is destined to reincarnate eternally if he is killed.
Agahnim is an evil wizard who is a major villain in The Legend of Zelda: A Link to the Past. Appearing during a period of flood, famine, and disease, Agahnim assisted the Royal Family by dispelling multiple plagues and became their trusted advisor for a time. However, he soon displayed his true colors and seized power for himself by killing the King of Hyrule and brainwashing the castle soldiers. Agahnim begins capturing the descendants of the Seven Sages and banishes them to the Dark World to release Ganon from his imprisonment. Link is unable to stop Agahnim from capturing Princess Zelda, but he is able to defeat Agahnim by using the Master Sword to reflect the wizard's magic onto himself.
As a last act of defiance, Agahnim escapes to the Dark World and drags Link with him, beginning the second half of the game's plot. Near the end of the game, Agahnim meets Link again on top of Ganon's Tower and is finally slain after another battle, where it is revealed that his body is a vessel for Ganon's soul.
In Link's Awakening, Agahnim's Shadow was one of the Shadows of Link's former foes who attacked Link in the final battle in Koholint Island's Wind Fish Egg.
Dark Link (also known as Shadow Link in Oracle of Ages and Four Swords Adventures) is a recurring boss and a doppelgänger of Link. Dark Link is usually solid black with red eyes but is white with purple hair in the Four Swords Plus manga. In general, Dark Link copies Link's swordplay, but can use Link's full arsenal of weapons in some games. When he first appears in The Adventure of Link, he is the final boss, created by a mysterious wizard as a test for earning the Triforce of Courage. In Oracle of Ages, Shadow Links are summoned by the sorceress Veran, who summons Shadow Links during the final battle that impede Link's ability to target her.
Shadow Link's appearances include that of the main character, a recurring boss, and respawning enemies in Four Swords Adventures. These Shadow Links are created by the Dark Mirror, and one tricks Link into drawing the Four Sword from the Four Sword Shrine, which releases Vaati and splits Link into four. They plague the Links throughout the game by both directly attacking him, and impersonating him while they attack Hyrule's citizens, causing them to be suspicious and distrusting of the Links. The Links eventually eradicate Vaati in a final battle while Zelda undoes the seal on the Dark Mirror and takes it into her possession. However, in the manga, Shadow Link destroys the mirror, and ultimately himself, to save the Links from Vaati.
Dark Link also appears in both Ocarina of Time and its manga, but only serves as a character in the manga. While Link is in Kakariko Village, a shadowy substance emerges from the well, grabs a child, and then manifests as Dark Link. It attacks Link and initially has the upper hand due to Link's overall lack of skill, but Link eventually manages to hit it. At this point, it re-manifests riding a horse, which Link and Epona battle and soon defeat. In Ocarina of Time, he is a sub-boss in the Water Temple, which copies almost all of Link's attacks.
Dark Link appears in Super Smash Bros. Melee and Super Smash Bros. Brawl as an enemy in one of the Event Matches, as well as an alternate costume for Link and Toon Link in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. In Hyrule Warriors, Dark Link appears as an in-game opponent and as a downloadable costume for Link.
Kotake[a] and Koume,[b] collectively referred to as the Twinrova Sisters[c] (//), are a pair of Gerudo witches who are the surrogate mothers and servants of the Gerudo King Ganondorf. They can brainwash others to serve Ganondorf and merge to form the stronger witch Twinrova; the brooms they use to fly become scepters that channel Twinrova's power.
They appear in Majora's Mask, but are more benevolent than their Ocarina of Time counterparts. They reside in the Southern Swamp, with Kotake running a potion shop and Koume operating a tour-boat service. At one point, the Skull Kid injures Koume, who asks Link to bring her a red potion from Kotake's store to heal. After healing Koume from the woods and returning the swamp to normal, she hosts a shooting game which yields a Piece of Heart.
Kotake and Koume are villains in Oracle of Seasons and Oracle of Ages. They send their servants Onox and Veran to Holodrum and Labrynna to obtain the energy needed to resurrect Ganon. Near the end of the second game, they capture Princess Zelda and prepare to offer her up as a sacrifice to finish the spell. Link follows the witches to their chambers with help from the Oracles Din and Nayru, and Koume and Kotake fight him as both separate witches and in their fused Twinrova form. After its defeat, Twinrova sacrifices herself in place of Zelda to complete the spell, but this results in Ganon being resurrected as a mindless beast, which Link defeats.
Demon King Demise[d] was punished by the Goddess Hylia and turned into a monster called the Imprisoned when he tried to take the Triforce. But his sword, which assumes the form of the arrogant Demon Lord Ghirahim, tracks down Hylia's reincarnation (Zelda, who, uniquely, is not a princess in this title of the franchise) and uses her lifeforce to resurrect Demise. Impressed to see a Hylian like Link willing to stand up to him, Demise decides to battle him out of amusement. After Link mortally wounds him and restores Zelda's soul to her body, Demise's remains are sealed within the Master Sword. Demise's final words speak of a new incarnation of his malice living on, alluding to Ganondorf and the bonds that tie him with Zelda and Link's descendants. In Hyrule Warriors, Demise appears in his Imprisoned form before being defeated, with Ghirahim eventually serving Ganondorf while sensing his master's presence in him.
Demon Lord Ghirahim[e] is encountered several times throughout Skyward Sword, as he relentlessly pursues Zelda to revive Demise. Though he appears delicate and acts in a playful, flamboyant manner, Ghirahim is a cruel sadist with a dangerous short-fused temper. He arrogantly toys with Link in their first two battles, then reveals his full power in a final battle prior to Demise's release. With his mission accomplished, Ghirahim is revealed to be the spirit of Demise's sword, given life so he could resurrect his master. He returns to his sword form before being shattered during Demise's climactic battle with Link. During the events of Hyrule Warriors, Cia summons Ghirahim from the past to fight for her before he becomes a follower of Ganondorf after her defeat. Ghirahim also appears in Super Smash Bros. for Nintendo 3DS and Wii U as an Assist Trophy.
Usurper King Zant[f] is a member of the Twili who willingly offered himself to Ganondorf, whom he saw as a god, so he could dispose of Midna and invade Hyrule. Though Midna recruits Link to help her collect Fused Shadows so she can regain both her original form and her birthright as the ruler of the Twili, Zant reveals his curse on Midna was placed by Ganon after being fatally wounded. The final battle against Zant involves fighting him in the arenas of other bosses and sub-bosses before fighting him in front of Hyrule Castle. During the events of Hyrule Warriors, Cia summons Zant from the past to fight for her before he becomes a follower of the revived Ganondorf following Cia's defeat.
Vaati[g] is the main antagonist of The Legend of Zelda: Four Swords and The Minish Cap and the secondary antagonist of Four Swords Adventures. His most common appearance is a black orb with a single eye, though he was originally a human-shaped being. In Four Swords, Vaati is initially sealed in the "Four Sword" weapon but escapes and captures Princess Zelda, only to be returned to the sword by Link, who is split into four by the sword. In the sequel, Four Swords Adventures, he escapes with Princess Zelda yet again with the help of Ganon, forcing Link to be split up and defeat him. Before the events of The Minish Cap, Vaati was a Picori that became corrupted by the evil in the hearts of mankind. He used the Wishing Cap created by his master, Ezlo, to transform himself into a Hylian sorcerer, and in the game, he begins seeking out the power of the Light Force. He eventually assumes his black orb form in this game.
Nightmares[h] are evil monsters who invaded the island of Koholint and are the main villains of The Legend of Zelda: Link's Awakening and its remake. They want to rule Koholint, and do this by preventing Link from waking up the Wind Fish by hiding the eight Instruments of the Sirens in eight different dungeons filled with traps and monsters, and guarded by them.
- Moldorm,[i] a segmented worm who guards the Full Moon Cello in the Tail Cave.
- Genie,[j] a clown-like spirit in a jar who guards the Conch Horn in the Bottle Grotto.
- Slime Eye,[k] a huge, one-eyed slime who guards the Sea Lily's Bell in the Key Cavern.
- Angler Fish,[l] a huge angler fish who guards the Surf Harp in the Angler's Tunnel.
- Slime Eel,[m] a massive eel who guards the Wind Marimba in the Catfish's Maw.
- Façade,[n] a disembodied face who guards the Coral Triangle in the Face Shrine.
- Evil Eagle,[o] a huge, bizarre-looking eagle who guards the Organ of Evening Calm in the Eagle's Tower.
- Hot Head,[p] a disembodied head cloaked in fire who guards the Thunder Drum in the Turtle Rock.
- DethI,[q] a shadowy being who is the one who put the Wind Fish to sleep and the final Nightmare to face.
Yuga is the main villain of The Legend of Zelda: A Link Between Worlds. He hunted the descendants of the Seven Sages and Princess Zelda to resurrect Ganon and use his power to rule the worlds of Hyrule and Lorule. He is a sorcerer who can transform himself and others into two-dimensional art. With his magic staff, he can trap people within picture frames, turning them into Lorule paintings.
"Majora" is the titular main villain of Majora's Mask; once used by a nameless tribe for hexing and torture. The mask is primarily seen being worn over the face of Skull Kid, who, corrupted by Majora's influences, uses the mask's dark magic to wreak havoc across Termina. During the final boss, two more forms of Majora are shown; Majora's Incarnation and Majora's Wrath. Both are humanoid creatures, though Majora's Wrath has long, whip-like arms. Skull Kid, with Majora's Mask, also appears as an assist trophy in Super Smash Bros. for Nintendo 3DS and Wii U.
Master Kohga is a character in The Legend of Zelda: Breath of the Wild, and the leader of the Yiga Clan, a group of traitorous Sheikahs who turned against the Royal Family of Hyrule and seek to hunt down and eliminate Link as well as anyone who opposes Ganon. While his men are busy tracking Link, Kohga merely spends his time sleeping in his hideout, located in the desert. Link eventually has to infiltrate the hideout to retrieve the Gerudo leader Riju's purloined Thunder Helm so that he can get to and reclaim the Divine Beast Naboris. Eluding the guards, Link confronts Kohga himself. After defeating Kohga in battle, he attempts to crush Link with a gigantic metallic spiky ball, only for it to roll over him and send him falling into a pit as he swears his clan will seek revenge for his demise. Kohga's defeat earns Link the Thunder Helm that the Yiga Clan stole from Riju.
Epona is Link's horse who assists him in Ocarina of Time, Majora's Mask, Twilight Princess and Breath of the Wild. She comes to Link's aid when called by her special song, which he plays on the ocarina in Ocarina of Time and Majora's Mask, and on a blade of Horse Grass in Twilight Princess.
Fi[r] (//) is a female humanoid representation of the Goddess Sword, which later evolves into the Master Sword, in Skyward Sword. Fi serves as Link's companion and assists him throughout the game, though she has a logical mindset and grows to understand her master and others. In the end, after Demise is sealed within the Master Sword, Fi reveals her last order from the goddess is to let Link put her into an endless sleep within the weapon, which he does after encouragement from Fi and Zelda. Fi appears as a playable character in Hyrule Warriors.
The three Golden Goddesses (Din, Farore and Nayru) are responsible for the creation of Hyrule, as well as the creation of the Triforce, which houses a fraction of their divine power. Din is the Goddess of Power, associated with the color red and the elements of earth and fire; Farore is the Goddess of Courage, associated with the color green and the elements of wind and forest; and Nayru is the Goddess of Wisdom, associated with the color blue and the elements of water and time. Each Goddess is also associated with a fragment of the Triforce– Din with the Triforce of Power, Farore with the Triforce of Courage, and Nayru with the Triforce of Wisdom. Each Goddess has a spell that Link may acquire from a Great Fairy– Din's Fire, Farore's Wind, and Nayru's Love. These three spells are used by Princess Zelda in Super Smash Bros. Melee and Super Smash Bros. Brawl. Statues appear in The Wind Waker, depicting the three Goddesses. These statues are arranged in a triangular shape.
Three humanoid women of the same name exist in Oracle of Seasons and Oracle of Ages. Din is the Oracle of Seasons and Nayru is the Oracle of Ages. Din has red hair and is a dancer. Earlier in the game, she is captured by a knight named Onox, who uses her to disrupt the seasons. Nayru has blue hair and is a singer. She is possessed by the witch Veran, who uses her to disrupt time. Farore has green hair, and lives inside the Maku Tree, an entity in both Oracle of Seasons and Oracle of Ages. She has no relevance to the plot. The Minish Cap uses the same design for the three Oracles. In The Minish Cap, they are travelers who are staying at an inn in town while seeking permanent residence. Later in the game, Link may only pick two who get to live in their own homes, and, depending on who the player selects, gives him special potions.
They do not appear in Twilight Princess though allusions to their names are found in the names of three of the Light Spirits and their respective provinces: Faron (Farore), Eldin (Din), and Lanayru (Nayru). The three can be seen as statues surrounding a carving of the Triforce on top of the Hylian throne in Hyrule Castle.
In Skyward Sword, they are collectively referred to as the "old gods", in contrast to the goddess Hylia. The first three area zones are named after the Twilight Princess' alterations of their names (Faron Woods, Eldin Volcano, and Lanayru Desert).
Great Deku Tree
The Great Deku Tree is considered the "Father of the Forest"[clarification needed]. He first appears in Ocarina of Time, where he is charged with watching over the Kokiri, a childlike race of forest spirits that live in the Kokiri Forest. He is an ancient, exceptionally large tree, with a humanoid face and big mustache.
When Ocarina of Time begins, the Great Deku Tree is suffering from a curse cast upon him by Ganondorf in an effort to gain the Spiritual Stone of the Forest. Knowing Link's destiny, the Deku Tree sends Navi the fairy to retrieve the boy, who is living among the Kokiri as one of them. He asks Link to destroy the cause of the curse, the game's first boss, called Queen Gohma, within him. Although Link defeats Queen Gohma, the Deku Tree was doomed before Link had begun; before he dies, the Deku Tree gives Link the Kokiri's Emerald and tells him to seek Princess Zelda at Hyrule Castle. After adult Link completes the Forest Temple and returns to the site of the Deku Tree, he discovers a little sprout, which grows into the Deku Sprout. The sprout tells Link the truth about his past and reveals that Link is a Hylian entrusted to the Deku Tree by his mother, who died soon after.
In The Wind Waker, the Great Deku Tree is the guardian of Forest Haven and is a legendary forest and earth spirit. He is at first plagued by ChuChus and, after Link assists in removing the ChuChus, the Deku Tree tells Link about Forest Haven and the Koroks who live there. He confesses to Link that his energy is waning and that he has become feeble with age. It is assumed that this is the same Deku Tree that was a sprout in Ocarina of Time, as he speaks Hylian and remembers old times when he sees Link's green tunic. He gives Link the Deku Leaf to help him on his quest, and later Farore's Pearl after Link rescues Makar from the Forbidden Woods. Like Valoo and Jabun, he speaks Hylian, but can also speak the modern language of the Great Sea.
Groose is a bully from the Knights' Academy in Skyward Sword, initially jealous of Link's relationship with Zelda. He often acts in a hostile manner towards Link and is shown to be a constant source of exasperation for Zelda. Nonetheless he is aided by his gang of goons and their ultimate goal is to undermine Link. Groose is responsible for Link losing his loftwing at the very start of the game. However, following Link to Hyrule, Groose finds himself over his head upon learning he is not the hero, and is forced to accept his subordinate status. Becoming more caring, Groose begins acting more noble. He builds a catapult called "The Groosenator" to aid Link in halting The Imprisoned from escaping the pit of the Sealed Grounds and reaching the Sealed Temple, and looks after the elderly overseer of the Sealed Grounds, whom he calls "Grannie". He is playable during the last two battles with the imprisoned. In these circumstances, the player can move the Groosenator around the edge of the Sealed Grounds and fire giant bombs at it.
Happy Mask Salesman
The Happy Mask Salesman[s] is a mysterious man who travels the world collecting masks. He first appears in Ocarina of Time where he runs the Happy Mask Shop located in Hyrule Castle town during Link's childhood. Here, Link can borrow masks to sell to people around Hyrule. The masks all provoke different responses from the NPCs in the game. If Link returns without enough Rupees to repay the Happy Mask Salesman, he will become enraged and kick Link out of the shop. Once Link sells all the masks, he may borrow any of them, as well as a few extras, which are used purely for humorous purposes. The exception is the Mask of Truth, which Link can use to talk to Gossip Stones.
In Majora's Mask, he plays a more integral role. On his travels to find rare masks, he is ambushed by the Skull Kid and his two fairies, Tatl and Tael; they steal Majora's Mask, a powerful, but malevolent, mask. Later, he meets Link inside the Clock Tower in Termina. Noticing that Link has been cursed into a Deku Scrub by the Skull Kid, the Happy Mask Salesman offers to undo the curse in return for Majora's Mask and Link's Ocarina of Time. When Link returns with his ocarina but not Majora's Mask the Happy Mask Salesman becomes enraged at him but eventually calms down and teaches Link the Song of Healing, which breaks the curse transforming him back into his normal form. Once Link finally destroys Majora, the entity inhabiting the mask, the Happy Mask Salesman regains the now-powerless mask, and leaves Link with some advice before walking away, then simply vanishing. It is unknown if he is the same character that appears in Ocarina of Time, as most inhabitants of Termina are counterparts corresponding to inhabitants of Hyrule.
In Oracle of Ages, he is found in his shop in Nuun Highlands, in present-day Labrynna. Here, he is suffering from hunger. To help him, Link can give him the Tasty Meat. In return, he gives Link the Doggie Mask, which is part of the trading quest for the Noble Sword.
Impa[t] is a caretaker to Princess Zelda. There are many incarnations of the character named Impa throughout the Zelda series, some being of the ninja-like Sheikah, just as there are multiple incarnations of Link and Zelda. As with Link and Zelda, all incarnations of Impa share certain personality traits.
The original Impa (appearing in The Legend of Zelda and The Adventure of Link instruction manuals, but not in the actual games) is portrayed as an old woman who calls for Link to save Zelda from Ganon and his henchmen. The Impa from The Legend of Zelda also inspired a separate incarnation of her who appears in the Philips spin-off Zelda: Wand of Gamelon. In the game, she assists Zelda on her quest by giving her tips provided by the Triforce of Wisdom. Eve Karpf voices Impa in Zelda: The Wand of Gamelon.
The Impa of Ocarina of Time is a Sheikah who is both Zelda's bodyguard and a descendant of the tribe that founded Kakariko Village. After Link talks with Princess Zelda, Impa appears and teaches him "Zelda's Lullaby" and helps him get out of Hyrule Castle. When Ganondorf attacks Hyrule Castle Town, Impa helps Princess Zelda escape on a white horse. It is later revealed that she is in fact the Sage of Shadow, one of the Seven Sages.
An overweight version of Impa is a main character in Oracle of Seasons and Oracle of Ages. In the latter she is briefly possessed by Veran.
In Twilight Princess, a character named Impaz dwells in a village which Hylian text suggests is called "Old Kakariko Village", and claims that she is serving both the Royal Family and that she was named after the founder of the village.
In Skyward Sword, Impa is a member of the Sheikah under Hylia assigned to protect Zelda during her time on the surface. Impa appears as both a young time traveler who eventually returns to her time and as the elderly overseer of the Sealed Grounds who eventually passes away once her purpose is fulfilled. This incarnation of Impa is seemingly harsher towards others as shown during the first portion of the story. Even though she knows Link is Hylia's chosen warrior, Impa initially believes him to be incompetent and chastises his inability to protect Zelda. She does become less harsh in her old age.
In The Legend of Zelda: A Link Between Worlds, Lady Impa is once again Zelda's nursemaid, and her lineage from one of the Seven Sages is well-known. She is eventually captured by Yuga and is used alongside the other Sages and Princess Zelda to release Ganon. Once Link frees her from the Turtle Rock dungeon, she is sent to the Spirit World to assist him when all Sages are brought together and presents him with the Triforce of Courage.
In Breath of the Wild, she is the elder of Kakariko Village, the Sheikah People's village. She guides Link on his journey and relates some events of the Great Calamity. She is the first incarnation of Impa shown to have family relatives. She has an elder sister Purah, who appears six years old due to a mishap involving a rune when she attempted to make herself younger. She has a granddaughter, Paya, who harbors a secret crush on Link. She is voiced by Andi Gibson.
Impa appears as a playable character in Hyrule Warriors, with her design and role being a hybrid of her Ocarina of Time and Skyward Sword incarnations. This version of Impa functions as a general in the Hyrulean army, capable of wielding a giant sword or a naginata. Unlike the Ocarina of Time version, Impa is initially oblivious of Sheik's identity which causes her to be distrustful of the ninja. It is only after the defeat of the false Zelda in the Water Temple in the Era of the Hero of Time, that Impa learns Sheik's identity.
Kaepora Gaebora[u] is a wise owl who guides Link throughout various games in the series. One of the Gossip Stones in Ocarina of Time (found in the Sacred Forest Meadow) says he is the reincarnation of an ancient sage. Hyrule Historia claims that his sage is Rauru, the Sage of Light. Despite guiding Link throughout his childhood in Ocarina of Time, he is not encountered while an adult except near the end. He is seen flying over Lon Lon Ranch when Link learns Epona's Song and in shadows when Link learns the Requiem of Spirit but makes no other appearance until Link completes the child half of the Spirit Temple; after that, he is seen flying away during the credits. He is notorious for asking Link if he would like to hear what he said again at the end of each conversation; the default choice is always "Yes".
He also has a Terminan counterpart (though they may be one and the same) in Majora's Mask, who first appears in the Southern Swamp to teach Link the Song of Soaring, and in Goron Village to help Link cross a large abyss to get the Lens of Truth. There are statues of his likeness spread across Termina which are used as warp points that can be teleported to with the Song of Soaring after Link discovers them. They can be used to save the game temporarily and quit. In The Legend of Zelda: Majora's Mask 3D, Kaepora Gaebora is first met in Goron Village.
In Link's Awakening, a similar owl guides Link, and arrives at certain points to provide hints and backstory. He believes in a prophecy that says Link will wake the Wind Fish. In the game's ending, it is revealed that the Owl is a part of the Wind Fish's spirit. Once the Wind Fish awakes, the Owl vanishes along with Koholint Island.
Kaepora Gaebora does not appear in Skyward Sword, but Zelda's father in the game, Gaepora; bears a strong resemblance to him.
King of Hyrule
The King of Hyrule is the title given to the various ruling monarchs of Hyrule in the Legend of Zelda series. He is the head of the Hyrule Royal Family and the father of Princess Zelda in most of his incarnations.
The first mention of a King of Hyrule is in the backstory for The Adventure of Link, where it is explained that he once possessed all three pieces of the Triforce. This great King, whose tomb is a landmark in the game, concealed the Triforce of Courage in the Great Palace and established the challenges that the future hero would need to complete to reclaim the lost Triforce. In A Link to the Past, the king only appears during the intro and ending credits, as prior to the game he was murdered by Agahnim and restored at the end thanks to Link's wish. In Ocarina of Time, it is stated that Princess Zelda's father is the king and Ganondorf is seen approaching and kneeling before him when Link and Princess Zelda first meet, The king himself is never shown and his fate is never revealed.
King Harkinan is the ruler of Hyrule and father to Zelda in the animated series, the Nintendo Comics System, and the CD-i games. In Zelda: The Wand of Gamelon, Zelda must rescue him from Ganon after he is betrayed by his cousin, Duke Onkled.
King Daphnes Nohansen Hyrule, better known as the King of Red Lions, is the last king of Hyrule in The Wind Waker. He remained in Hyrule when the gods flooded the kingdom long before the game, and his spirit animates Link's sailboat.
In The Minish Cap, the current ruler, King Daltus, is a major character during the game, and his ancestor King Gustaf appears to help Link enter the fifth dungeon.
In Breath of the Wild, the deceased spirit of King Rhoam Bosphoramus Hyrule poses as an elderly wanderer to aid Link in his quest to save his daughter. He was killed one-hundred years before the game's events by Calamity Ganon. Flashbacks reveal that the King was harsh towards Zelda in completing her training to combat Calamity Ganon and scolded her for spending time researching the Guardians. He planned to apologize to her for his behavior but was killed before he got the chance. He is voiced by Bill Rogers.
King of Red Lions
The King of Red Lions is Link's talking boat in The Wind Waker. It is eventually revealed that the boat is magically animated by the spirit of King Daphnes Nohansen Hyrule, the last King of Hyrule before the gods flooded the kingdom. As the King of Red Lions, he is a red sailboat with an expressive dragon-like figurehead, and carries Link across the Great Sea. He rescues Link when he is cast out to sea by Ganon, and then guides him to various islands to acquire the power needed to defeat the enemy. Ultimately he reveals his true identity to Link and Tetra before taking Link to find the Triforce of Courage. At the end of the game, he thwarts Ganon by surreptitiously using the united Triforce's wish to ask that old Hyrule is finally washed away and that Link and Tetra have hope for their own future. After Link and Tetra defeat Ganon, the King remains as Hyrule is inundated.
King Daphnes appears as a playable character in Hyrule Warriors Legends, with the ability to transform into the King of Red Lions in battle.
Linebeck first appears in Phantom Hourglass as one of the main characters who helps Link save the World of the Ocean King from Bellum. He provides transport for Link in his ship, the S. S. Linebeck, and is greedy and self-centered. For the first half of the game, his goal is to obtain the Ghost Ship's treasure. After the Ghost Ship's treasure is revealed to be merely a rumor devised by Bellum to attract people it, Oshus, revealed as the Ocean King, promises Linebeck one wish if he continues to sail Link across the oceans. This is to be granted after Bellum is defeated. In the endgame, showing a rare burst of courage, Linebeck saves Link and Tetra from Bellum by stabbing him. Bellum, enraged, then possesses Linebeck. After Bellum is defeated by Link once again, he finally dies, and Linebeck is freed. Linebeck has been considerably humbled at this point, however, when the now-restored Ocean King asks him what his wish will be, Linebeck first questions whether he even has to make a wish, then decides that he merely wants to have his ship back (it was destroyed by Bellum just before he possessed Linebeck), rather than asking for some great treasure. After Link and Tetra are returned to their world, Link looks off into the distance, where Linebeck's ship can be seen sailing away.
In Spirit Tracks, Linebeck's grandson, Linebeck III, runs Linebeck Trading at the Trading Outpost in New Hyrule. Linebeck III hires a bridgemaker to build a bridge for Link, in exchange for a precious ring he retrieves from the resting place of the original Linebeck.
Lana is a supporting character in Hyrule Warriors. The light counterpart of the dark sorceress Cia, Lana manifested when Ganondorf twisted Cia's feelings for Link into an obsession for conquest. Fleeing into the Faron Woods, Lana created a resistance to fight Cia's growing power. After meeting with Link, Lana pledges to aid and protect him in any way, in part due to her own feelings for him.
Lana fights with a book of magic that controls lightning and has other weapons such as a Deku Spear infused with water magic and a special Summoning Gate that summons various monsters to fight. Even in battle, she maintains a happy and cheery personality and is very energetic.
Linkle is a playable character in Hyrule Warriors and its updated version Hyrule Warriors Legends. A young farmgirl who raises Cuccos in a local village, Linkle believes she is the reincarnated hero, encouraged by her grandmother's stories and the compass she inherited from her. When Cia's forces invade Hyrule, Linkle takes it as a sign that her destiny has come and sets out for Hyrule Castle. Due to her poor sense of direction, Linkle repeatedly loses her way and is drawn into multiple battles where she fights alongside various characters. In battle, Linkle's default weapon is a pair of miniature crossbows; she can also obtain a pair of magical boots to grant her a variety of powerful kicking and dashing attacks.
Midna[v] is one of the main characters in The Legend of Zelda: Twilight Princess. She is an imp-like creature and the princess of the Twili race who serves as Link's companion, much like Navi in Ocarina of Time. Initially Midna shows contempt for Link and uses him to further her own goals; however, she grows to like him and continues to help him on his quest. Midna is shown to be a kind-hearted character, even though she was born in the Twilight Realm. She is the counterpart to Link's battles as a wolf in the Realm of Twilight. Midna returns in Hyrule Warriors as a playable character in both her imp and Twili forms.
Navi[w] is a fairy who is Link's "navigator" throughout The Legend of Zelda: Ocarina of Time. The Great Deku Tree in Kokiri Forest instructed Navi to assist Link in his quest to stop Ganondorf. All Kokiri have companion fairies, but because Link is actually a Hylian, he does not receive one until Navi joins him near the beginning of Ocarina of Time. In gameplay, Navi functions primarily as a guide that points out clues in the environment and helps the player learn the controls and advance in the game. Most of her hints are about how to progress in the story or defeat enemies. She can also be used to lock onto enemies, items and other characters in the game. She is one of the few characters with any voice-acting in the series, and one of the few characters who uses English words, such as "Hey", "Look", "Listen", "Watch out", and "Hello". Navi leaves Link at the end of the game after he puts the Master Sword back in the Pedestal of Time. In The Legend of Zelda: Majora's Mask, Link sets out to search for a "beloved and invaluable friend," which leads him into the land of Termina. It is strongly implied this friend is Navi.
GamesRadar editor Mikel Reparaz ranked Navi as the most irritating female character, writing that she would have been bearable if she did not interrupt the game constantly with "Hey!" and "Listen!". Fellow GamesRadar editor Tom Goulter listed her as the second most annoying sidekick ever.
The Old Man is a character in multiple titles in the series, notably the original Legend of Zelda. He is a bald man with a red robe and white beard. Link can usually find him inside dungeons or caves standing between two torches. The Old Man has several functions, commonly giving Link items or advice. He is known for his vague advice, such as "DODONGO DISLIKES SMOKE", some of which was corrected in later releases of the game. He appears later in The Legend of Zelda: Oracle of Seasons (2001) and The Legend of Zelda: Breath of the Wild (2017). In Breath of the Wild he is revealed to be the deceased King of Hyrule, King Rhoam Bosphoramus Hyrule.
IGN ranked him number five on its list of the Top 20 Weirdest Zelda Characters. His expression, "IT'S DANGEROUS TO GO ALONE! TAKE THIS" from The Legend of Zelda is a popular Internet meme that has been included in a list of the most repeated video games quotes compiled by GamesRadar.
Ravio is a mysterious merchant and supporting character in The Legend of Zelda: A Link Between Worlds. After Link fails to stop Yuga from abducting Seres from the sanctuary, Ravio saves him and brings him back to his house. After Link awakens, he grants Ravio permission to stay in his house. Ravio sets up his shop and gives Link his bracelet, which prevents the hero from being turned into a painting by Yuga and allows him to traverse walls. Initially, Ravio will only rent items to Link and will send Sheerow to retrieve any rented items should Link fall in battle. He begins selling off his wares after Link finds the Master Sword and will thank Link for allowing him to make enough Rupees to retire early if every item in his shop is purchased.
After Yuga and Princess Hilda are defeated and Princess Zelda is freed, Ravio enters Lorule, where it is revealed that he is Link's Lorulian counterpart. A servant of Hilda's, Ravio did not agree with her plan to steal Hyrule's Triforce. He was afraid to stand up to them (in contrast to Link's courageous attitude), so he fled Lorule, hoping to find a hero who could stop Hilda and Yuga. He successfully convinces Hilda that stealing Hyrule's Triforce would only bring out the worst in Lorule, which was exactly the scenario their forebears had hoped to avoid when they destroyed it. The two see Link and Zelda off as they return to their own world. After Link and Zelda wish to restore Lorule's Triforce, Ravio and Hilda are seen in the Sacred Realm of Lorule as the clouds part and their Triforce is restored.
Ravio wears a purple outfit with a rabbit mask covering his face, likely referencing when Link was transformed into a rabbit upon entering the Dark World in A Link to the Past. When unmasked, he looks exactly like Link except his hair is parted to the left instead of the right and is black instead of brown or blonde. He also has a pet bird named Sheerow, who retrieves any items Link rented if Link is defeated.
Ravio is a playable character through downloadable content in Hyrule Warriors. He wields the Rental Hammer as his primary weapon and has been slightly redesigned to resemble the Hyrule Warriors incarnation of Link in both size and body proportions.
The Seven Sages are a group of individuals destined to aid a chosen hero in times of crisis; as such, they possess varying magical powers and responsibilities. Each era has its own group of sages, and those groups often aid Link in different ways (though only after they are rescued).
The Seven Sages (originally called "Wise Men") are first mentioned in A Link to the Past. The in-game story reveals that during the great Imprisoning War fought between the evil Ganon and the Knights of Hyrule, the Seven Sages combined their powers to banish the wicked sorcerer and seal him in the Sacred Realm; Ganon's corrupt heart then warped that region into the Dark World. After a few centuries, the wizard Agahnim appeared and placed spells on the King of Hyrule and his knights, bringing them under his control. Agahnim gathered the Seven Maidens—the descendants of the original Sages–including Princess Zelda herself—and leached from their power to break the seal to the Dark World to resurrect Ganon. Link, after defeating Agahnim, journeyed across the Dark World to free the Seven Maidens, who used their combined strength to open the way to Ganon's Tower, the final dungeon of the game. After defeating Ganon and making a just wish on the Triforce, Link returned the Maidens to the Light World.
In the Ocarina of Time prequel, the story of the Sages from A Link to the Past is expanded; this was the first title in the series to refer to the group as "Sages." In this era, the Seven Sages are the protectors of the Triforce and the Sacred Realm; the original Sages built the Temple of Time and established various special locks to prevent evildoers from entering that sanctuary. Exactly what happened to the original Sages is unknown; by the time of that game, there is only one remaining. When Ganondorf uses Link to bypass the Sages' protection and steal the Triforce for himself, his dark heart corrupts the Sacred Realm and sends evil power throughout five temples in Hyrule, transforming the world into a dark mirror of its former self. To save the kingdom, the powers of the Sacred Realm send out an "awakening call" to five special individuals, who are summoned to the temples to become the new Sages and thus break the curses on the holy sites. Link's quest throughout the second half of the game is to cleanse the five temples of monsters and allow the Sages to perform their duties, weakening Ganondorf's power and strengthening the group to perform a banishing ritual. The Sages of this era are:
- Rauru – A Hylian high priest and the Sage of Light; he is the last of the ancient Sages. He cares for Link during the hero's temporary imprisonment in the Sacred Realm and provides him with information about the Sages and the events of the past seven years. Rauru tasks Link with finding the five remaining Sages and gives him the Light Medallion to begin the quest.
- Saria – A Kokiri girl and the Sage of Forest; she was one of Link's only childhood friends. When monsters seized the Kokiri Forest because of to Ganondorf's curse, Saria traveled to the Forest Temple to solve the problem herself. After Link defeated the ghostly Phantom Ganon, Saria awakened as a Sage and used her new powers to break the spell, freeing the forest from evil influences and ushering in a new era of peace.
- Darunia – Leader of a tribe of rock-eating giants known as Gorons, and the Sage of Fire; he considers Link a "Sworn Brother" after Link helps his people by defeating King Dodongo, who had taken over the Goron's mines causing a food shortage. Seven years later, the Gorons resisted Ganondorf's rule after he took over Hyrule; as punishment, he captured nearly all of them and prepared to feed them to the monstrous dragon Volvagia in the Fire Temple. Darunia traveled to the Temple to free his people and briefly met Link inside. After Link freed the Gorons and slayed Volvagia, Darunia awakened as a Sage and added his power to Link's. Darunia returns as a playable character in Hyrule Warriors.
- Princess Ruto – A Zora and the Sage of Water; she is the Princess of the Zora people. The Zora refused to follow Ganondorf's rule, so he punished them by sealing their entire domain in ice. The mysterious Sheik saved Ruto and traveled to the Water Temple to break Ganondorf's curse. Ruto met Link, whom she was engaged to as a child due to a misunderstanding and showed him the way through the temple. After Link killed Morpha, the source of the curse, Ruto awakened as the Water Sage and reluctantly put her marriage on hold to aid him. Ruto returns as a playable character in Hyrule Warriors.
- Nabooru – A Gerudo and the Sage of Spirit; she is the second-in-command of the Gerudo tribe, a race of thieves. Nabooru protested Ganondorf's cruelty toward innocents and traveled to the Spirit Temple to interfere with the wizard's plans, recruiting Young Link to recover a rare pair of Silver Gauntlets for her. Unfortunately, Twinrova, Ganondorf's surrogate mothers, kidnapped Nabooru and brainwashed her into becoming his follower. After Link defeated the witches, Nabooru awakened as a Sage and delighted in the prospect of vengeance against her captors.
- Impa – This incarnation of Impa is a Sheikah, Zelda's nursemaid, the Sage of Shadow, and the founder and leader of Kakariko Village. When Bongo Bongo broke free and attacked the village, Impa traveled to the Shadow Temple to reseal the monster. Link went to the temple to assist her and defeated Bongo Bongo, allowing Impa to awaken as the Sage and join the group.
- Zelda – Zelda is ultimately revealed as the Seventh Sage, who leads the rest of the group. After removing her disguise as the Sheikah ninja Sheik, she is captured by Ganondorf and brought to his Tower; the Six Sages aid Link by undoing the barriers the wizard established to protect himself. After defeating Ganondorf and escaping the tower, Link and Zelda found themselves fighting Ganon, who is revealed as a monster Ganondorf becomes when he uses the Triforce of Power. After Link incapacitates Ganon, Zelda calls upon the Six Sages, who combine their powers, open the door to the Sacred Realm, and seal Ganondorf away.
The Legend of Zelda: The Wind Waker reveals the existence of a new group of Sages (though the Sages from Ocarina of Time appear as stained-glass windows in the basement of Hyrule Castle) responsible for keeping the evil-repelling power in the Master Sword by praying to the gods in their temples. After being resurrected, Ganondorf immediately attacked those temples and killed their Sages, thus robbing the blade of its magical abilities and protecting himself from it. Link meets the ghosts of these original sages and is tasked with finding their descendants, bringing them to their respective temples, and restoring the power to repel evil to the Master Sword. The Sages of this world are:
- Medli: A young Rito girl and the Sage of Earth, she is the apprentice attendant of Valoo, a powerful dragon and the Sky Spirit. When not serving Valoo, she tends to young Prince Komali and practices her harp, the symbol of the Sage of Earth. Her ancestor Laruto, a Zora, was the original Sage; Laruto teaches Link the Earth God's Lyric and appears to Medli in a vision to inform her of her sacred duty. Medli travels to the Earth Temple with Link, helps him navigate it, and eventually begins offering up her prayers, which restores the energy and edge of the Master Sword. She later reappears as a downloadable player in Hyrule Warriors.
- Makar: A young Korok and the Sage of Wind, he is one of the beloved children of the Great Deku Tree. During the annual Seeding Ceremony, Makar performs a special song on a leafy cello, the symbol of the Sage of Wind. His ancestor Fado, a Kokiri and the original sage, teaches Link the Wind God's Aria to awaken Makar to his destiny. Though Makar is captured in the Wind Temple, Link frees him, and he assists Link and fully restores the power to repel evil to the Master Sword, which manifests as a brilliant glow.
The Legend of Zelda: Twilight Princess establishes a completely different group of Sages, despite taking place relatively soon after the events of Ocarina of Time; this disparity has never been explained, although the book Hyrule Historia reveals there are three distinct timelines branching out from the events of Ocarina. These Sages, the keepers of the prison known as Arbiter's Grounds, are a group of identical-looking elderly men who are made of light and wear Kabuki-like masks. They attempted to execute Ganondorf for his crimes, but the Triforce of Power gave him immortality, and the wizard stole the Sword of the Sages and killed the Sage of Water. The remaining five Sages used the Mirror of Twilight to banish Ganondorf to the Twilight Realm to protect themselves and Hyrule. During the game's events, the Sages reveal themselves and this story to Link, tasking him with finding the shards of the shattered Mirror to reopen the passage to the Twilight Realm and gain power there to defeat Ganondorf and his minion Zant. The Sages are also the ones who announce Link's companion Midna as the Princess of the Twili people.
Another group of Sages appears in The Legend of Zelda: A Link Between Worlds; they appear to be descendants of the Seven Sages from Ocarina of Time. In this era, the Sages' chief duty is protecting the Triforce of Courage from the forces of darkness, as only their combined power can reveal its hiding place. After the mysterious kingdom of Lorule loses its own Triforce due to a ferocious war, the passionate but misguided Princess of the realm, Hilda, decides to have her minion Yuga kidnap the Seven Sages and use their power to assemble Hyrule's Triforce that she might take it for herself. Yuga does this by turning the Sages into paintings, which are used for a ritual which summons Ganon and binds his Triforce of Power to Yuga himself; the sorcerer also kidnaps Zelda and siphons her Triforce of Wisdom. Hilda, pretending to be Link's ally, instructs the hero to gather the Seven Sages' paintings, free them, and convince them to grant him the Triforce of Courage, which would give her control of all three pieces. The Sages of this era are:
- Gulley: A young boy and the son of Hyrule's Blacksmith, he is a friend of Link's, who in this time period is the Blacksmith's apprentice. Gulley wears green, loves animals, and spends much of his time outdoors, implying a connection to the Sage of Forest. His youthful enthusiasm is unbounded, though he is confused about his powers, referring to himself as a "Sevensage."
- Rosso: A stout, strong man and a miner who works on Hyrule's Death Mountain. He befriends Link and gives him the Power Glove to allow him to lift rocks. Rosso's red hair, somewhat inhuman features (including pure black eyes), and ties to rocks imply a connection to the Gorons, and thus the position of the Sage of Fire. Humorously, after being restored, Rosso reveals that he has always known about his sagely duty—he simply never bothered to mention it.
- Osfala: A prideful young man and the apprentice of Sahasrahla, Elder of Kakariko Village. Osfala arrogantly assumed himself to be the hero destined to save Princess Zelda and tried to challenge Yuga head-on, only to fail miserably and be transformed into a painting. After Link frees him, Osfala apologizes, acknowledges Link as a true hero, and agrees to help summon the Triforce. His yellow clothing and white hair tie him to the Sage of Light.
- Irene: An apprentice witch (she boasts of being the "best witch of her generation", despite being the only witch in that generation). She is told by a fortune teller to "take care of green," and takes this to mean Link, who wears green clothing. Though caustic, she considers Link a friend and is eager to help him as one of the Sages. It is suggested that she is a descendant of the Sage of Spirit.
- Oren: The Queen of the Zora. Link initially helps her when her Smooth Stone is stolen, causing her to overflow with power and bloat to a massive size. After being restored to normal, she goes for a swim, only to be kidnapped by Yuga. She praises Link as among the best humans she knows and urges him to defeat Yuga, so she may return to her people. As a Zora, she is descended from the Sage of Water.
- Seres: A nun in Hyrule's Sanctuary and a gentle soul. Seres is the first of the Sages to be transformed into a painting, an action Link witnesses firsthand; he travels to Princess Zelda to tell her about this action, which spurs his quest. After being saved from the forces of darkness, she sincerely thanks Link and promises to help him however she can. She has no apparent connection to any element, which suggests that she is a descendant of Zelda herself.
- Impa: Zelda's loyal handmaiden, who in this incarnation is an elderly woman. She immediately believes Link's warnings about Yuga and agrees to help the young hero on his quest. Despite her courage, though, Yuga still transforms her into a painting and uses her in his evil rituals. As she is the "latest" Impa, she is likely this generation's Sage of Shadow.
The Champions in The Legend of Zelda: Breath of the Wild play a near-identical role to the sages in the previous titles. The Champions consisted of four of the best warriors of the races across the land and were formed by Princess Zelda and the King of Hyrule to combat Calamity Ganon. They had the duty of piloting the Divine Beasts and assisting Link in delivering the final blow to Ganon. One hundred years prior to the game's events, they were killed by the blight monsters Ganon created to take control of the Divine Beast and the Guardians to devastate Hyrule. The Champions remained powerless for a century until Link freed the Divine Beasts from Ganon's influence, allowing them to complete their task.
- Daruk: The courageous Goron Champion and pilot of the salamander-like Vah Rudania. Although usually calm, he becomes loud and ferocious during battle and believes in Link's fighting capabilities. He grants Link "Daruk's Protection'', which protects Link from attacks. He shares this ability with his descendant, Yunobo, who assisted Link in freeing his ancestor.
- Mipha: The Zora Champion and pilot of the elephant-like Vah Ruta. A beloved Zora princess, Mipha was King Dorephan's daughter and Prince Sidon's older sister; she possessed unique healing abilities not shared by others of her race. She was Link's childhood friend and created a suit of Zora Armor to be given to Link, for whom she held romantic feelings, but did not get a chance to present the armor to Link before her death. While her father and brother were aware of her feelings for Link, she kept them secret from her mentor Muzu due to his prejudice against Hylians. She grants Link "Mipha's Grace'', which revives Link once his heart meter depletes.
- Revali: The prideful Rito Champion and pilot of the bird-like Vah Medoh. Revali is skilled in aerial battles and has exceptional sight and archery skills. He believes himself to be superior to Link in every way and finds it insulting that Link is the chosen one to stop Ganon instead of him, He changes his views on the Hylian hero after Link frees his spirit from Calamity Ganon. He grants Link "Revali's Gale", a powerful vertical wind column that blows Link into the air.
- Urbosa: The Gerudo Champion and pilot of the camel-like Vah Naboris, Urbosa is a strong and courageous leader who showcases care and concern for Princess Zelda's well-being because she was good friends with Zelda's mother, the deceased Queen of Hyrule. Urbosa still feels bitter about her failure as a Champion one hundred years before. However, she expresses personal pleasure in being able to help defeat her people's shame (as one of Ganon's previous incarnations was a Gerudo himself). She grants Link "Urbosa's Fury", a devastating electric attack.
Tingle is a eccentric middle-aged man who is obsessed with fairies and believes himself to be the reincarnation of one.[note 2] He wears a green bodysuit and first appeared in Majora's Mask, where he was found floating around on a balloon selling maps.
He cameos in Phantom Hourglass as a poster, in Spirit Tracks, an almost shop figurine, and in Skyward Sword as a doll in Zelda's room at the Knight Academy. He is a playable character via downloadable content in Hyrule Warriors.
Tingle has gained some notoriety, being ranked first on IGN's list of weird Zelda characters and seventh, one place ahead of Navi, in Cracked.com's list of annoying video game characters. He has gone on to feature in his own games, including Freshly-Picked Tingle's Rosy Rupeeland.
In Twilight Princess, the character Purlo was designed as a more realistic version of Tingle. He is similar in appearance, and shares Tingle's obsession with Rupees, but can be hostile and unfriendly.
Many minor characters in the games have returned multiple times throughout the series, having Link in some form perform minor tasks for them.
Agitha first appears in Twilight Princess. She is a cheery ten-year-old girl who calls herself the "Princess of Bugs" and lives in a house in Hyrule Castle Town. Agitha asks Link to help her collect twelve pairs of Golden Bugs for a ball she is having, with the promise of awards for his help. She returns in Hyrule Warriors as a playable character, armed with her parasol and using her golden bugs to fight for her.
Anju first appears in Ocarina of Time but is unnamed and generally referred to as the "Cucco Lady." She resides in Impa's old house in Kakariko Village. She says that she is allergic to Cuccos, and hers are always escaping from their pen. The first time that Link rounds them up for her, he receives an empty bottle in return.
Majora's Mask is the first Zelda game in which Anju is named. She is troubled over the disappearance of her fiancé, Kafei. In a lengthy side-quest resulting in the reunion of those betrothed, Link can acquire several masks: the Keaton Mask, the Kafei Mask, the Postman's Hat, and the Couple's Mask.
Anju reappears in The Minish Cap, wherein she again employs Link's help to retrieve her Cuccos, compensating with rupees and a Piece of Heart.
Beedle, also known as Terry in different localizations of the games, is a traveling merchant who sells Link numerous items to help aid him as well sometimes exotic items. He also values his consumers with rewards discounts. He first appears in The Wind Waker where he can be found around numerous islands in the Great Sea on his boat shop.
In The Minish Cap, Beedle appears in Hyrule Town selling Picolyte after Link fuses kinstones and clears the area with the Gust Jar.
In Phantom Hourglass, his role is the same as that in The Wind Waker, but he sells boat parts.
In Spirit Tracks his role is the same but instead of a boat, he is seen soaring above in a balloon across New Hyrule. Link must bring the boy from Aboda Village to Beedle to fulfill his dream of flying. Beedle agrees to have him on board. Link also has to obtain a Force Gem from Beedle.
In Skyward Sword his role is the same, traveling from his island home to Skyloft in a pedal-powered wooden shack with helicopter-type propellers.
In The Legend of Zelda: Breath of the Wild, he travels on foot with a large backpack, and he is often seen at different stables.
Biggoron is a Goron who is approximately the size of a mountain. He first appears in Ocarina of Time, where he can be found sitting atop Death Mountain, scratching at his dry eyes. He has a brother named Medigoron who resides in the second level of the Goron city and will sell Link the Giant’s Knife. At the end of a trading sequence, Link gives the giant special Eye Drops; in return, Biggoron makes the Biggoron's Sword, which is unbreakable and inflicts twice as much as damage as the Master Sword but prevents Link from using his shield.
In Majora's Mask, Biggoron has been cursed with invisibility by the Skull Kid, and sits at the far end of the narrow ridge which leads to Snowhead Temple, blowing gusts of wind to prevent anyone from traversing the path (which caused the Goron Darmani to fall off and die). Once Link learns the Goron Lullaby, he uses this to lull Biggoron to sleep, thus making the giant fall off the cliff and allow access to the Snowhead Temple.
In Oracle of Seasons, Biggoron can be found at the top of Goron Mountain, where he is suffering from a terrible cold. Link gives him some Lava Soup for this illness in exchange for the Goron Vase. Through a linked game with passwords, Link can tell Biggoron a password which then gives Link Biggoron's Sword.
In The Minish Cap, he resides in the mountains near Veil Falls, only appearing once Link fuses kinstones with a Goron in a cave near Lon Lon Ranch. The giant is hungry and asks Link for a shield to eat; when Link returns, after Biggoron has eaten, he presents Link with the Mirror Shield.
In Phantom Hourglass, Biggoron is not his usual monstrous size, but of normal Goron height—though he remains the largest on Goron Island. Here he has a son named Gongoron. Link is required to answer his questions before being allowed to explore the island further.
Dampé is an old gravekeeper who appears in multiple games. He can be recognized by his pale skin and hunched back.
He first appears in Ocarina of Time where he can be found in the Kakariko Village graveyard. As Child Link he's usually inside his hut sleeping, but, at sunset, he appears outside for a few hours, where he provides a mini-game for Link to try to win a piece of heart. As Adult Link, Dampé is dead and Link must enter his grave to claim the hookshot. Once inside, Dampé's ghost challenges him to a race. Link must follow him to obtain the hookhot without failing.
In Majora's Mask, he can be found in the Ikana Graveyard. During the day, he walks around outside. It takes an entire day, however, for him to return to his hut. If Link wears the Captain's Hat whilst talking to him, he gets scared and quickly rushes inside. On the final day, he can be found underground in the graveyard looking for a treasure which Link helps him find.
In Four Swords Adventures, he is found at the graveyard in the swamp area. Link can talk to him. He warns Link that he should not be out late and tells about the Forest of Light.
In The Minish Cap, he is found in the Royal Valley in western Hyrule where Link can fuse kinstones with him. He gives Link the Graveyard key.
In A Link Between Worlds, he appears as the graveyard's caretaker near the sanctuary.
Great Fairies appear in all of the games, except for Skyward Sword, as giant fairies that reside in springs called "Great Fairy's Fountains". They are much older than other fairies, and are thus much more powerful. Most of those depicted wear dresses, full-length or knee-length, though in Ocarina of Time, Majora's Mask, Twilight Princess, and Breath of the Wild they are more risque. According to their figurine in The Wind Waker, they were born on the Angular Isles, and they are destined to aid the "Great Hero", Link. In all games, they will completely refill Link's health. In some of their appearances, they will reward Link with new items or upgrades of his items or meters, usually for merely visiting them, though sometimes he must complete a task. These tasks usually involve some selflessness on the part of the player.[note 3] In Hyrule Warriors, one of Link's unlockable weapons allows the player to control a Great Fairy, with Link held in a bottle that she carries with her.
Guru-Guru is a bald, bearded man who's always seen playing the "Song of Storms" on what looks like an organ grinder. He first appears in Ocarina of Time where he's found inside the Windmill in Kakariko Village, happily playing away. In the future, he's angry because seven years ago a young boy played the Song of Storms with a magical ocarina, messing up the windmill. Unaware Link is that same boy, he teaches him the "Song of Storms", and Link returns to the past to fulfill his predetermined destiny, draining the well to access the next dungeon.
In Majora's Mask he's part of the Gorman Troupe set to play at the Clock Town Carnival. During the day he can be found playing in the troupe's room in the Stock Pot Inn. He's found at the Laundry Pool during the night because his playing annoys the other members greatly. Sometime before Link's arrival to Termina, he was a member of a different troupe, led by a dog. Out of anger and jealousy, he steals from the leader the Bremen Mask and gives it to the player after confessing his story. By wearing the mask and marching, Link can make some animals follow him, and is required to obtain the Bunny Hood by helping a flock of baby Cuccos reach adulthood as they march.
In Oracle of Seasons, he's found beside a windmill again in the Eastern Suburbs of Holodrum. Here, Link can trade him the engine grease for a phonograph to continue the trading sequence for the Noble Sword.
Hylia, the goddess of light who was reborn as the first incarnation of Zelda, became the ancestor of the Hyrule Royal Family and was the namesake of the Hylians. She is depicted throughout the games by statues and imagery, often depicted as having angelic wings and holding a sword in her right hand.
Malon[x] has appeared in several games in the series, and is almost always found at Lon Lon Ranch with her father Talon. Like the series' protagonist, Link, and its namesake, Princess Zelda, Malon is depicted with many varying incarnations. Her largest appearance is in Ocarina of Time, where she interacts with Link on various occasions when he visits the ranch. Link helps Malon and her father with their ordeals while she mainly raises Epona, and teaches Link Epona's Song, which can call the horse to Link at any time. In other games, she has smaller roles, involving Link helping Malon and Talon. If Link beats Malon's record of 50 seconds on an obstacle course on Epona, she will put a cow in his house in Kokiri Forest.
In Oracle of Seasons, she and her father breed Cuccos north of Horon Village near Eyeglass Lake in Holodrum. As part of the trading quest, if Link gives her the Cuccodex, she will give him the Lon Lon Egg.
In Four Swords Adventures, the four Links guide Malon to her father, Talon, when her path is blocked by castle knights. Upon reuniting her with Talon, he gives the Links permission to use his horses, which appear when one of the Links touch a carrot. She also makes an appearance in The Minish Cap, where Link helps her and Talon back into their house by finding a key, later moving to the town to sell Lon Lon Milk.
Malon does not appear in Majora's Mask, but both the child and adult versions of Malon appear as the sisters Romani and Cremia, separate characters who own Romani Ranch in the southwestern area of Termina. On his first visit to the ranch, Link learns that Epona had been found by Romani since being separated from him at the beginning of the game. In exchange for reclaiming Epona, Romani asks Link to help protect the ranch and its cows from otherworldly creatures. Later, Link is asked by Cremia to ride into town with a shipment of milk, which must be protected from masked bandits.
Though Malon and Talon do not appear in Twilight Princess, allusions to the characters can be found in the names of two of the youths from Link's home village: Malo and Talo. The music that plays in Hyrule Field during the nighttime has Malon's singing voice through most of it.
Maple is an apprentice witch serving under her grandmother Syrup. She first appears in Oracle of Seasons and Oracle of Ages, frequently flying by Link on her broomstick. Upon crashing into Link, he and Maple will both drop their items, prompting a race between them to gather up as many of them as possible. As the game continues, Maple will upgrade her broomstick to a vacuum cleaner and, in a linked game, a U.F.O., each being faster and making the item races more challenging. Maple is also a part of the trading sequence in both games, as she seeks a Lon Lon Egg in Seasons and a Touching Book in Ages.
In the Game Boy Advance remake of A Link to the Past, Maple appears inside the magic potion shop as the salesclerk, replacing the unnamed shopkeeper character from the original version of the game. In A Link Between Worlds it is hinted that the witch who runs the magic shop is also named Maple, though it is unclear if she is meant to be the same character.
Marin is a young girl who appears in The Legend of Zelda: Link's Awakening. She finds Link washed ashore on Koholint Island and nurses him back to health, after which she spends her time in the village with her father Tarin. Marin is loved by the villagers for her singing, specifically her favorite song, the Ballad of the Wind Fish. During a side-quest in which Link must escort her to a neighboring village, Marin reveals that she desires to explore the world beyond Koholint Island. In the ''good ending'', if the player does not die during the entire game, the Wind Fish grants her desire by reincarnating her as a seagull.
Marin appears as a trophy in Super Smash Bros. Melee. She is also a playable character through downloadable content in Hyrule Warriors Legends, in which she fights using the Sea Lily's Bell and by summoning the Wind Fish for wide-range attacks.
Mutoh is an old, short-tempered boss of a group of carpenters who are responsible for building structures around Hyrule and other lands. However, his employees are always either lazy or lost and he has to yell at them. He first appears in Ocarina of Time where during the present he is busy constructing a building in Kakariko Village. Seven years later in the future, they are found in Gerudo Valley where all the carpenters except Mutoh are captured by the Gerudo after a failed attempt at joining them. Link later has to help free them so they can escape. In this game only, he has two children, Anju and Grog.
In Majora's Mask, his carpenters are busy getting ready for the Clock Town carnival however Mutoh is busy arguing with the mayor to keep the carnival running. The guards are arguing and want to close the fair in fear that the moon will fall from the sky. On the Final Day, he is the only one found outside the clock tower; everyone else has fled. However, in the final scene, he is seen running towards Stone Tower.
In Oracle of Ages, he is responsible for building the bridge connecting Nuun Highlands to Symmetry City in Labrynna. However, all the carpenters have scattered across the highlands and he asks Link to find them so they can build the bridge.
In The Minish Cap, he is found in Hyrule Town where if Link fuses kinstones with him, the carpenters will construct houses for either Nayru, Din or Farore to live in. When not working, they are located in the sawmill in the town.
The Postman is an unnamed character who appears in multiple titles. A similar man appears in Ocarina of Time not as a postman but as a man running around Hyrule, known as the Running Man, copying an extinct race of rabbits. Link sells him the Bunny Hood, causing him to run faster. Seven years later he is living with the carpenters of Kakariko Village outside the Gerudo's Fortress entrance after Link frees all the carpenters from Gerudo's Fortress, where he is given the option of racing him; despite much speculation and frequent rumors to the contrary, it is not possible to win this race.
He first debuts as the Postman in Majora's Mask, where he runs around delivering mail in Clock Town. As the moon gets closer, he's seen running quicker as he wants to flee, but he cannot bring himself to break his schedule. After Link has him deliver Kafei's letter to his mother on the Final Day (as part of the Anju and Kafei quest), he is relieved of his duties and gives his Postman's Hat to Link before fleeing town. Whenever he speaks, he says "Ya!" loudly, though this practice was discontinued in later games.
In Oracle of Ages he is a human (being Hylian/Terminian in the last two) again as a Postman at the Post Office in Lynna Village in Labrynna. Here he is unable to deliver the mail on time because he does not have a clock. Link later gives him the Poe Clock, prompting him to rush out to deliver the mail. In his haste, he leaves behind Stationery, which Link takes.
In Minish Cap he's seen running around Hyrule Town making deliveries. He works together with another post office worker named Stamp. The two of them start a newsletter once Link and the Postman fuse Kinstones.
In The Wind Waker Koboli is a Rito mail sorter who is said to have descended from a postman long ago. He has a striking resemblance to the postman in "Majora's Mask" but is likely not his descendant because the two games occur on different timelines.
In Twilight Princess, he appears whenever Link walks into a certain area and delivers mail from other characters and unknown sources. He's also found in certain places at certain times, such as in Telma's bar, where he wonders what food to buy, or in Zora's domain, wondering which exact Zora his mail is to be delivered to. When Link is in his wolf form, he automatically transforms into human form to receive the mail. In this game, there is a glitch that can send the postman running off a cliff, to his death.
In Phantom Hourglass when Link approaches a wiggling mailbox, the Postman flies over to him with a winged backpack and reads the mail aloud.
In Spirit Tracks he looks similar to the Phantom Hourglass mailman but has no wings. He gives people their mail and is depressed by the fact that he can only hand out letters.
Skull Kid[y] is a young Imp who first appears in the Nintendo 64 video game The Legend of Zelda: Ocarina of Time. He is dressed in a red cloak and hat covering an underlayer of clothing. There are a few Imps that can be found in the Lost Woods, a maze-like forest. Two play a memory game with Link as a child, and one rewards him if he plays a particular song for him on his ocarina.[note 4] However, if Link, as an adult, meets Skull Kid, he shall attack him out of fear. It is possible to defeat the Skull Kid; doing so rewards Link with 200 Rupees.
In the direct sequel, The Legend of Zelda: Majora's Mask, the Skull Kid is seen cavorting with a pair of fairies named Tatl and Tael. He steals a mask called Majora's Mask which grants him great power but corrupts him.[note 5] Under the influence of its power, he cursed many of the inhabitants of Termina, Link included, and caused the moon to fall toward Clock Town. He also treats Tatl and Tael poorly. He is thwarted when his old friends the Four Giants of Termina stop the moon from falling and Link defeats Majora. Afterward, Skull Kid befriends Link and reunites with his fairies as well as the Four Giants. At the end, the Skull Kid notes that Link "smells a lot like that fairy kid who taught [him] that song in the woods," suggesting that he is the same Skull Kid as seen in Ocarina of Time.[note 6]
Skull Kid also makes an appearance in the Nintendo GameCube/Wii game, The Legend of Zelda: Twilight Princess. Skull Kid made a cameo appearance in Super Smash Bros. Brawl as a pair of stickers. He also appears in The Legend of Zelda manga. Soon after the events of Ocarina of Time, Link met the Skull Kid in the Lost Woods, who was one of the Skull Kids who work for the Baga Tree, the evil rival of the Deku Tree. Skull Kid appears as a playable character in Hyrule Warriors Legends.
IGN editor Lucas M. Thomas listed Skull Kid as a good addition for the video game Super Smash Bros. Brawl, when he was the first likely included amongst the other characters listed. UGO Networks editor Marissa Meli listed him 27th out of 50 in The Best Kids in Video Games, criticizing him and calling him an "...ugly looking scarecrow who hates Link and uses a flute as a weapon." Skull Kid (wearing Majora's Mask) appears as an Assist Trophy in Super Smash Bros. for Nintendo 3DS and Wii U, and in Super Smash Bros. Ultimate.
Syrup is a friendly old witch who first appears in Oracle of Seasons and Oracle of Ages. She specializes in selling restorative potions and is Maple's grandmother. In Oracle of Seasons her shop is found in Sunken City in Eastern Holodrum where it can only be accessed during winter. During the quest for the Noble Sword, Link must trade her a Mushroom for a Wooden Bird, and she will not sell Magic Potions until she receives the Mushroom. In Oracle of Ages, her shop is located in Yoll Graveyard during the present in Labrynna. At one point, Link must use one of her Magic Potions to cure King Zora's illness.
In The Minish Cap, her shop is found in the Minish Woods. Link has to purchase from her the Wake-Up Mushroom for Rem the Shoemaker so to wake him up. At first, she only sells Blue Potions, but after Link fuses kinstones with a Minish in South Hyrule Field, she will then start selling Red Potions.
Though not named, similar witches like Syrup appear in A Link to the Past and Link's Awakening. In A Link to Past she can be found in Eastern Hyrule outside her shop while her apprentice (Maple in the Game Boy Advance version) tends the shop itself. Link can find her a Mushroom from the Lost Woods which she can use to complete her potion and which Link can use. In Link's Awakening, the shop can be found in Koholint Prairie on Koholint Island. She asks Link to find the Sleepy Toadstool to make some Magic Powder to give to Link and instructs him to use it on unlit torches.
Talon is Malon's father and the owner of Lon Lon Ranch who first appears in Ocarina of Time. Link first finds him sleeping outside Hyrule castle. Link uses a cucco to wake him up and then hurries back to find Malon. Later, if Link heads to Lon Lon Ranch, he can participate in a mini-game to earn a bottle of milk. Also at the farm is his farmhand Ingo, who seven years later is given the ranch by Ganondorf, which forces Talon to stay at Kakariko Village. However, he returns once Link defeats Ingo in a horse race.
In Majora's Mask, in Termina (which is set in a parallel universe), Talon is known as Mr. Barten and is the bartender of the Milk Bar in Clock Town. On the Final Day, he does not leave the town over the falling moon and instead stays at the bar.
In Oracle of Seasons, his farm is found north of Horon Village, where he is again with Malon where they raise Cuccos. Talon is found sleeping at Mt. Cucco; if Link wakes him up with the Megaphone, he'll give him the Mushroom as part of the trading quest.
In Four Swords Adventures, he is seen briefly when Link returns Malon after rescuing her. He allows Link to use their horses by collecting carrots.
In The Minish Cap, he can be found at Lon Lon Ranch east of Hyrule Town where he has lost the keys to his house. However, Link is able to find the spare key by shrinking to help them get inside.
In Link's Awakening, a similar character named Tarin appears as Marin's father. Early in the game, Tarin is turned into a raccoon when he eats a strange mushroom in the forest and blocks Link's path until the transformation is undone with Magic Powder. Later, Link gives Tarin a stick as part of the trading sequence. He uses it to try and shoo bees away from a honeycomb but is chased off by the angry swarm, leaving Link to take the honeycomb.
Talon bears a strong resemblance to the Nintendo mascot, Mario. He has a short stature, a large mustache, and wears a red shirt with blue overalls. Additionally, he and his daughter wear pendants that resemble Bowser, and his ranch hand Ingo resembles Luigi. In his official art for Oracle of Seasons, he wears a hat with Mario's signature "M".
- Japanese: コタケ
- Japanese: コウメ Hepburn: Kōme
- Japanese: 双生魔術師ツインローバ Hepburn: Sōseimajutsushi Tsuinrōba , lit. Twin Magicians Twinrova
- Japanese: 終焉の者 Hepburn: Shūen no Mono
- Japanese: ギラヒム Hepburn: Girahimu
- Japanese: 僭王ザント Hepburn: Senō Zanto
- Japanese: グフー Hepburn: Gufū
- Japanese: ダンジョンボス Hepburn: Danjonbosu , Dungeon Bosses
- Japanese: デグテール Hepburn: Degutēru , Big Tail
- Japanese: ツボ魔王 Hepburn: Tsubo Maō , Pot Devil
- Japanese: デグゾル Hepburn: Deguzoru , Big Zol
- Japanese: アングラー Hepburn: Angurā , Angler
- Japanese: フッカー Hepburn: Fukkā , Hooker
- Japanese: マットフェイス Hepburn: Mattofeisu , Mat Face
- Japanese: アルバトス Hepburn: Arubatosu , Albatos
- Japanese: デグフレム Hepburn: Degufuremu , Big Flame
- Japanese: シャドー Hepburn: Shadō , Shadow
- Japanese: ファイ Hepburn: Fai
- Japanese: お面屋 Hepburn: Omen'ya , Mask Shop Owner
- Japanese: インパ Hepburn: Inpa
- Japanese: ケポラ・ゲボラ Hepburn: Kepora Gebora
- Japanese: ミドナ Hepburn: Midona
- Japanese: ナビィ Hepburn: Nabī
- Japanese: マロン Hepburn: Maron
- Known in Japan as Stalkid (Japanese: スタルキッド Hepburn: Sutaru Kiddo)
- In Link's Awakening, if the player steals from the shop, characters would later refer to him as "Thief".
- Tingle Trophy Description: "Tingle is a mysterious middle-aged man who thinks he's 'the very reincarnation of a fairy.' His bizarre behavior and unique speech are just little pieces of his vibrant personality. Tingle travels by way of a small hot-air balloon, making maps of the lands below him. Pop his balloon, and Tingle will fall to earth to sell his maps." 
- In one instance, the Great Fairy and Link go through a variation of "Mercury and the Woodsman" Archived September 30, 2007, at the Wayback Machine, one of Aesop's Fables.
- Skull Kid: You know Saria's Song! We should be friends! Here, take this!
- Tael: The power of the mask made him do it. It was too much for the Skull Kid to handle.
- Skull Kid: Eh-hee-hee...You have the same smell as the fairy kid who taught me that song in the woods...
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